The Ashes of Jorge is a 2D side-scrolling beat 'em up, produced in one month (May to June 2019) as the Projeto Integrador II of the Digital Games program at Faculdade Senac Goiás.
The brief was strict: mechanics grounded in the classic beat 'em up genre, with an aesthetic inspired by Scott Pilgrim vs. the World: The Game.
Made by a team of three: Dyego Marques on design, art, characters, and animation; game design, programming, and documentation by me and Geovani Ildefonso.
Tech #
- Unity 2019.1 with C#
- Full project documentation in the repo: game design document, people management, and schedule (it was graded, after all)
What I learned #
- Shipping a complete game with a team and a hard deadline.
- Beat 'em up fundamentals: hitboxes, combos, enemy waves, and depth-based movement.
- Writing a game design document, and then actually following it.