Robots Fight At Night is a cyberpunk, isometric, team-based action shooter: low-poly 3D robots trading fire through a dystopian night, with a retro-arcade flair.

Accessibility made it into the credits: the game uses Colorblindness, a SOHNE package for simulating color-blind palettes, to keep the neon readable for everyone.
Tech #
- Unity with C#
- Low-poly 3D art under an isometric camera
- SOHNE/Colorblindness for color-blindness simulation
What I learned #
- Making isometric 3D readable: camera, silhouettes, and lighting a permanent night.
- Designing team-based combat encounters.
- Treating accessibility as a feature, not an afterthought.