Hello, dear readers, and welcome! I am excited to embark on this journey of sharing my knowledge and experiences in the realm of game development. Whether you’re a curious beginner, or simply someone with an interest in the fascinating world of games, this blog is designed to provide you with valuable insights, helpful resources, and inspiring ideas.
Before we dive into the realm of game development, it’s important to establish the purpose of this blog. The content you’ll find here is primarily created for learning purposes. I want to emphasize that the code provided may not be optimized or game-ready. Its purpose is to serve as a learning resource, helping you understand and experiment with different concepts and techniques.
While I strive to make the information as accurate and informative as possible, I’m not immune to making mistakes. I’m constantly learning and evolving, just like you. Therefore, I encourage you to kindly point out any errors you may come across so that I can promptly rectify them and improve the quality of the content. Your feedback is invaluable in ensuring that we all learn and grow together.
As you explore the posts on this blog, you’ll encounter various types of code, including shader code, shader graphs, C# code, C++ code, Blueprint code, and more. Unless otherwise specified within the post, all code shared here is released under the CC0 license. This means you are free to use it for any purpose, including commercial projects, without the need for attribution or credit. However, I would greatly appreciate it if you find these resources useful and acknowledge their source.
While the code provided here is available for unrestricted use, I kindly request that you refrain from uploading it to the Unity Asset Store. The Submission Guidelines clearly dictate that public tutorial content should not be uploaded. So, let’s respect those guidelines and ensure the proper use of the materials shared in this blog.
It’s important to note that the license mentioned above does not apply to content sourced from other creators. If any post includes content obtained from external sources, it is essential to review their respective licenses to determine if and how you can use their materials.
In order to improve the quality and relevance of the content on this blog, I use a web analytics service called Google Analytics. This service allows me to gain valuable insights into how you, as readers, interact with the blog, such as which posts are the most popular, how long you spend on each page, and your geographic locations.
If you wish to block Google Analytics from collecting data about your website usage, you can install the Google Analytics Opt-out Browser Add-on. This add-on is available for most popular browsers, including Chrome, Firefox, Internet Explorer, Safari, and Opera.
I hope you’ve enjoyed getting to know the purpose of this blog, understanding the licenses associated with the code shared, and learning about my use of Google Analytics to improve your reading experience.
Remember, this blog is a journey we embark on together. Your feedback, suggestions, and contributions are greatly appreciated and valued. Together, let’s create a supportive and inclusive community where we can learn, grow, and inspire one another.
So, whether you’re ready to dive into game development headfirst or just dipping your toes into this exciting world, I invite you to join me on this adventure. Together, we’ll explore the realms of creativity, innovation, and the sheer joy of making games.
Thank you for being a part of this journey, and may your game development endeavors be filled with success and endless fun!
Live long and prosper 🖖
and may the games be with you! 🎮✨