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Ilha das Pedras Falantes

Ilha das Pedras Falantes is an educational game developed at LabTIME, at the Federal University of Goiás, with cutscenes made through a virtual production pipeline.

Released
2021
My role
Gameplay, GPU optimization, virtual production

Ilha das Pedras Falantes ("Island of the Talking Stones") is an educational game developed at LabTIME, the research and game development laboratory of the Federal University of Goiás.

My work

  • Gameplay programming.
  • GPU optimization: reworked HLSL/Cg shaders for a 20% frame-rate boost.
  • Cutscenes: bug fixes and general debugging.
  • Virtual production: the capture pipeline with Blackmagic Ultimatte 12, Xsens, Vicon and Faceware.

What I learned

  • Finding where the GPU time goes, and winning it back in shaders.
  • How motion capture, facial capture and live keying come together in a virtual production pipeline.